![]() I couldn’t tell you how many times I found myself slowly stalking enemies to take them down, or reluctantly exploring a house, shop or something else to find a new weapon or secret or file. What’s unexpected is just how easy it is to get lost in the world of Union and how much it improves the games pacing. To make navigation more bearable, Sebastian can pick up signals using his radio which highlights points of interest – some memories that might trigger a battle or others just dead soldiers with supplies and ammo. These moments are unexpected but fantastic – think the streets and alleys of Resident Evil 2 or the connective tissue in the Silent Hill games where you explore the town. Every now and then, Sebastian will be given free reign to explore the city of Union, a town created by MOBIUS inside the STEM system designed to look like a typical American town. This affects the way the game plays – though it ultimately gives a lot more freedom to the player. The Evil Within 2 still has these elements, but it places more of an emphasis on open level design and exploration. The original game guided Sebastian through many environments as horrible creatures, situations or both threw themselves at him. The most striking thing about The Evil Within 2 is just how much of a different game it is when compared to it’s predecessor. While the story is interesting, some may be disappointed to discover that several threads left hanging from the original game won’t be tied up by the end of 2. You won’t be left with a feeling of whiplash, being ripped from area to area with little to no narrative justification. The story feels well-paced, has some surprises here and there (and some predictable moments too, mind you) but more importantly feels a lot more focused. The Evil Within 2 makes great steps to rectify the latter issue. The original Evil Within was intriguing but delivered its story in a rather obtuse manner. As you’d expect, once Sebastian is inside STEM, things are much worse than MOBIUS originally let on. To rescue her, Sebastian must basically enter STEM once more, this time in a world constructed by MOBIUS. Suddenly, MOBIUS, the company behind the whole ordeal, reveal to Sebastian that his daughter, previously thought to be dead, was still alive. ![]() ![]() Sebastian is a broken man, having seen horrific things after plunging into the world of STEM and the mind of a psychopath. The Evil Within 2 takes place some time after the events of the original game. Despite this, it’s important to clarify that both are very different games with very different strengths and weaknesses. However, midway through my second playthrough of The Evil Within 2, I can safely declare that the game is just as good as the first, if not better. It all felt like a bit of a rushed project. Nobody really played much of it prior to release. Shinji Mikami was involved but was no longer the director. It was announced and revealed a mere four months prior to it’s release. On paper, I was a little bit worried about The Evil Within 2. ![]()
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