![]() ![]() Demons: Well I usually go for Demon, Demoness, and Archdemon, but at this point of the game there will be a lot of enemies, that are immune or resistant to fire damage (other demons and dragons), so they can be useless unless you have some leftover armies somewhere else.undead: pretty neat especially if you build on them with talents too, skeleton archers, ghosts, vampires, black knight, necromancer and the bone dragon are all great.The others can be good too, but personally I only like the shaman. Orcs: Shaman is a very, VERY good thing to have in your army, dancing axes can heal your team, and totems can be useful too.Elves: Their archers are good, but I don't really like elf units.Dwarf: Alchemist (It has a very good set of skills, it has poison, fire and holy damage, and a good close range damage as well, also decent health) and Giant (until dragons I use them, they are heavily tanky and that jump is pretty neat against non flying units) and cannoner for that neat triple shot.Inquisitors on the other hand are REALLY good, resurrection, holy anger with blessing and some free rage for your hero, and holy damage against undead units. Human: Horseman and Knight are neat, but if I can switch them off for something I like more I won't hesitate to do so.Well "best" army combination always depends on where are you going (hell have fire resist creatures, other places are full of undead, etc.), what kind of hero you got (I think a warrior needs a more diverse army, but with mage I like a tanky army more, they take the damage and I cast the spells) and what kind of creatures are available atm. a good solid unit you can use for the entire game if you like. Having horsies early on is very very useful. When done, run back past the guards again. From there, you should be able to click on the purchase unit button without alerting the guards. CAREFULLY move along the side of the tent, until you are just level with the guide wire at the front of the tent. ![]() When the enemy army goes back to the front of the tent. Run past the stack guarding it to the clearing next to the tent. Find the horse/knight tent a little ways away from where you start the game. Horsemen: Despite what some might say, you CAN get these units on day 1 of your adventure, and they are well worth the price. grab them! They get a bit less useful once you start facing off against higher level opponents on a regular basis, but they are great for the first half of the game at least. Very very useful in the islands and dwarf areas.Įvil Beholders: Fantastic magic ranged attack that can put low level enemies to sleep, plus can charm units for a turn, which is very very useful for much of the game. Shamans: Great magic attack at range, easy to get early, decent tanks, and can cast totems that work as distractions. Those are the primary units I used for most of the game. I'd go with taking along both a Green and Red stack, and ignoring the others. Black ones are the toughest, but you can't cast spells like phantom, or slayer, or bless on them.Bone Dragons also have a good attack, but cannot be healed or rezzed by inquisitors or you. ![]()
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